The effect of a representative program -playing in the development of creative thinking of children (4-5) years

Abstract

The research aims to identify the impact of program playing in the development of creative thinking in children. (20) children participated in the program represented the experimental group and 20 children were not involved in the program, representing a control group of age ranges between (4-5) age, so the total sample (40 ) children, were chosen randomly From the research community's 80 children. The experimental method was used in the current study because it is appropriate to the nature of the research. (Torrance) Scale was selected, which contains a set of tests by which to measure creative thinking for children and these tests (small games. locomotor diversity. etc. ). The tests were conducted before and after the program, as the sample underwent an educational program contains a set of representative games introduced in the main section of the module where the total educational units reached (12) Unit educational and over (4) weeks and by (3) and educational modules in the week. The control group continued to implement its own traditional program and by (3) and educational modules in the week. Data was processed by using an appropriate statistical method and the mean, standard deviation, and t value for asymmetric samples were taken. An improvement in the results of the tests the experimental group appeared as the mean in the pre-test tests of creative thinking was (8.7), while the mean in the post-test for the same sample and the same tests was (17.05). The researcher concluded that the representational games have a significant impact on the development of creative thinking of children.