Teen-Computer Interaction: Building a Conceptual Model with Thoughts- Emotion-Behaviour

Abstract

Teen-Computer Interaction (TeenCI) stands in an infant phase and emerging in positive path. Compared to Human-Computer Interaction (generally dedicated to adult) and Child-Computer Interaction, TeenCI gets less interest in terms of research efforts and publications. This has revealed extensive prospects for researchers to explore and contribute in the region of computer design and evaluation for teen, in specific. As a subclass of HCI and a complementary for CCI, TeenCI that tolerates teen group, should be taken significant concern in the sense of its context, nature, development, characteristics and architecture. This paper tends to discover teen’s emotion contribution as the first attempt towards building a conceptual model for TeenCI. Informal and in-person interview were conducted with two experts and a series of focus group discussion with 30 teens have also been conducted to gain their valuable insights. Interestingly, the findings suggest and lead us to considering the theory of psychosocial development towards a holistic model of TeenCI that considers not only emotion but three identifying keys – thoughts-emotion-behaviour. We justify that there is a strong connection between cognition and emotion that influences teen’s behaviour, which would be an important input to be included in TeenCI-related design and development.